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Age of empires 2 soundboard
Age of empires 2 soundboard









There are two types of events: 2D and 3D.

age of empires 2 soundboard

Check the Audio Spreadsheet (linked at the top of the guide) and input the Event Name that you want.Create a new trigger with the "Play Sound" or "Display Instructions" effect.Let's say you wanted to make use of any existing sound in the game and put it into a scenario. These will be needed for nearly every type of modding below. Note: some of the sources listed there are not actually found in the game, because they are not used. This is for people extracting the stock files, so that they can know what they are working with. Audio Source Names linked to their IDs.Event IDs are necessary to reassign sound bindings in the DAT file (with Advanced Genie Editor). Event Names are necessary to make soft substitions of audio in drs\sounds and to use stock sound effects in the Scenario Editor. Every Event Name linked to its Event ID.In order to bridge this gap, I've created this spreadsheet.

age of empires 2 soundboard

Moreover, not all of them accurately represent how a sound event is played in-game, because sound events may combine several of these sources with varying settings, configured to play together. wem files with random numbers in the name, others are packaged as part of soundbanks (.bnk). Several known issues with the modding system are listed below, with the development team working on resolving them for future patches.īecause of the WWise system, sound files no longer have meaningful names. NOTE: This guide is still a work-in-progress as more information is added, and older information is updated with game patches.

age of empires 2 soundboard

The goal is to make this process as simple as possible for modders. This guide will provide you with the necessary information on how to use existing sound effects in scenarios, add new effects, rearrange audio in the DAT file, and cleanly substitute in-game sounds and music with your own custom files. Because the audio engine is now powered by Audiokinetic WWise, there are some new things to know before attempting to create audio mods. However, modding sounds is no longer as straightforward as simply adding, replacing or substituting. Some people would like to change which sounds are played where, or introduce new sound effects into custom scenarios. Understandably, not everyone will like the changes to the sound effects. With the release of AoE II DE, many were left wondering about the moddability of the in-game sounds.











Age of empires 2 soundboard